Basics: 1. Abilities

Attacks – Ranged, Melee, Pet

Skills – Traps, Aspects, Tracking



Depending on what type of ranged weapon you are using you will use different ammo. Guns use bullets and bows and crossbows use arrows. These can be bought from most innkeepers and general goods vendors as well as from a few others. There are different levels of ammunition, causing more damage the higher you go.

Remember quivers are for arrows and ammo pouches for bullets. They store your ammo and will let you shoot faster so always have one and try to use the biggst that you can use so you don’t have to keep stopping to buy more arrows. It will take up a bag slot however so it’s quite important for hunters to buy big bags so having to stop to vendor your items becomes less of a problem.

Remember you can learn how to use any three of these ranged weapons, you just have to find the right weapon trainer to teach you how.

Most of the ranged weapons you will use will be from quests, and a few may come from instances. Engineers can make guns but there is currently no profession that can make bows.


Hunters have stings, which are specialized debuffs they can apply to targets to help them address specific situations. Only one sting per Hunter can be active on any one target.

  • Scorpid Sting – Reduces chance to hit with melee and ranged attacks by 5% for 20 seconds.
  • Serpent Sting – Causes Nature damage over 15 seconds.
  • Viper Sting – Drains mana over 8 seconds.
  • Wyvern Sting – Puts the target to sleep for 12 seconds. Any damage will cancel the effect. When the target wakes up, the Sting causes Nature damage over 12 seconds. (Requires the tier 7 Survival talent Wyvern Sting.)

Shots Hunters also make heavy use of special shots to supplement their DPS and provide utility to their groups.

  • Distracting Shot – A non-damaging shot that only causes threat, good for aggroing a crowd-controlled target without breaking the effect.
  • Multi-Shot – A shot that also damages the nearest two targets within 8 yards of the primary target, thus hitting a maximum of three targets at once. This shot can be chained around corners to hit targets that are out of line of sight. It also serves as a way of breaking multiple mobs off of your pet or other players. Generally not recommended in encounters where crowd control is essential to group survival.
  • Tranquilizing Shot – Dispels Frenzy effects used by certain mobs. Aeonus, for example.
  • Arcane Shot – A shot that inflicts arcane damage, bypassing armor and physical damage shields (like Blessing of Protection). It also bypasses magic reflects, making it the most consistent damaging attack.
  • Aimed Shot – A high damage opener gained through talents that is useful for pulling, especially in conjunction with Misdirection, which places the hunter’s threat on a specific ally.
  • Scatter Shot – A shot that inflicts 50% weapon damage and instantly incapacitates the target for 4 seconds. It is the only ranged attack aside from Volley that can be used in the Hunter’s dead zone, but is limited to 15 yards.
  • Steady Shot – A 1.5-second cast time shot which does extra damage to a dazed target. The casting time on this shot is also affected by attack speed bonus effects like Rapid Fire and Bloodlust.
  • Silencing Shot – A shot that inflicts 50% weapon damage silences the target for 3 seconds. This shot doesn’t have a magic school lockdown effect and is obtained through the Marksmanship talent tree.



Although hunters are not suited for melee they are given a few skills. These are to help gain distance from a target to return to melee and t deal some damage quickly while in this situation. Also for dealing fair damage when ranged attacks are not possible (e.g. tight corners in raids etc.. ).

  • Counterattack – An instant strike that becomes active after parrying an opponent’s attack. This attack deals damage and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried. (Requires the tier 5 Survival talent Counterattack.)
  • Mongoose Bite – Instantly strikes the enemy for damage. Can only be performed after you dodge.
  • Raptor Strike – A strong attack that increases melee damage. It attacks on next melee swing.
  • Wing Clip – Instantly inflicts damage and reduces the enemy target’s movement speed for 10 seconds.



Can be used as additional dps or as your own personal tank. You can have up to three and can customize them to your needs in different situations. There are also many different skills you can teach your pet. Take a look at the pet section for more infomation.



They can be used for different things such as crowd control and additional damage. Each trap is helpful in a different way so make sure you always use the most affective one for each situation. All traps have a 30 second cooldown and a 2 second arming time. Traps will exist for 1 minute, and only one trap can be active at a time. However, if a trap is set off, another trap can be used while the effect of the first is active.

  • Explosive Trap – Explodes when an enemy approaches, causing Fire damage and additional Fire damage over 20 seconds to all within 10 yards.
  • Freezing Trap – Freezes the first enemy that approaches, preventing all action.
  • Frost Trap – Creates an ice slick around itself for 30 seconds when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect.
  • Immolation Trap – Burns the first enemy to approach for Fire damage over 15 seconds.
  • Snake Trap – Releases several venomous snakes to attack the first enemy to approach. The snakes will die after 15 seconds. The Snakes can inflict 1 of 3 poisons. (Warning: these can aggro nearby mobs.)



You can only have one of these on at a time and each has it’s own use for different situations, once again. Some just affect you and some affect your party. Make sure to have the correct one on to maximize your efficiency as well as taking your party into consideration.



Used to display that sort of creature on your mini map as well as telling you their names. Very helpful when seaching for someone in paticular aswell as for a certain group. You can only track one type at a time.


~ by Arty on September 7, 2007.

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