Choosing Your Race

Choosing Your Race

Introduction

So you’ve decided that the Hunter class is for you. Now it comes down to what Faction you will choose and then which Race. Choosing your Faction is the biggest decision, as each Faction has a completely different story line, their own zones as well as different ways of life. Once you have your Faction chosen it comes down to which Race. Although each Race does have different skills, the largest part of the decision will be which you like the look of the best.

Stat Comparison Table

Strength

Agility

Stamina

Intellect

Spirit

Armour

Health

Mana

Dwarf

22

19

24

19

20

38

86

84

Night Elf

17

28

20

20

21

56

46

85

Draenei

21

20

20

21

23

40

46

100

Orc

23

20

23

17

24

40

76

82

Tauren

25

18

23

15

23

36

80

80

Troll

21

25

22

16

22

50

66

81

Bloodelf

17

25

19

24

20

50

45

145

Alliance

Generally known as the side of good. Dwarves, Night Elves and Draenei can play the Hunter class, where as Humans and Gnomes cannot.

Dwarf

Short yet strong, Dwarfs make fine Hunters. They are generally associated with having a noisy gun and a big creature, such as a bear for a pet.

Stoneform – Active

Removes all poison, disease and bleed effects and increases your armour by 10% for 8 sec. – 2 min cooldown.

This is the Dwarf’s main racial ability. It’s a great survival aid in times where it’s looking grim. It is a great skill to counteract any effects thrown at you in PvP, such as rogue poisons, and great for raids when you gain a debuff which would otherwise kill you. Unfortunately you are susceptible to these effects again immediately after using the ability.

Gun Specialization – Passive

Your chance to critically hit with Guns is increased by 1%.

A nice addition to the Dwarf’s damage. However it is not a massive boost since it only affects guns and can be achieved fairly easily with selected gear.

Frost Resistance – Passive

Reduces the chance you will be hit by Frost Spells by 2%.

Not the greatest boost but every class comes with a certain resistance. This helps out a little bit against those cold spells that affect you.

Find Treasure – Passive

Activate to see treasure chests on mini map – lasts until cancelled – no cooldown.

If not already tracking using a Hunter ability or Profession then this can be a very nice addition. It can help you find all those treasure chests out there that you might otherwise miss.

The Dwarf seems to be a good class to play for solid survival and fits in well if your idea of a Hunter includes using guns.

Night Elf

Sleek and slender, Night Elves are known for their relationship with nature and ability to camouflage into their background.

Shadow Meld – Active

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect, 2 minute cooldown.

A key ability for a Hunter. This allows you to remain hidden from enemies, allowing you to strike when you choose. It also allows you to stay hidden when you don’t want to enter combat, for example while eating and drinking. It can even be used alongside Feign Death to give the Hunter it’s own form of stealth in PvE.

The other use allows you to lose your threat on any target you have aggro on. This allows your pet to regain aggro, or to build up threat on a target, so when you cancel the affect your pet is the only one being attacked. Be careful when you begin to fire again, as you don’t want to regain aggro. It is best used while Feign Death is on cooldown and cancelled once the cooldown is nearly complete. This allows you to lose aggro via Feign Death if you pick it back up again after Shadow Meld.

Quickness – Passive

Reduces the chance that melee and ranged attackers will hit you by 2%.

A Hunter should stay at range so it’s not a perfect skill, but the reduced ranged damage should help. It can make survival that little bit easier, especially in PvP.

Wisp Spirit – Passive

Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost).

A nifty little time saver. Death seems to happen a lot in WoW and this just makes those frustrating times that little bit shorter.

Elusiveness – Passive

Reduces the chance enemies have to detect you while Shadowmelded or Stealthed.

An extra tool to improve Shadowmeld.

Nature Resistance – Passive

Reduces the chance you will be hit by Nature spells by 2%.

The chosen racial resistance. This helps against poison affects.

The Night Elf is a great class for solo and PvP play due to it’s own form of stealth for cunning and exploration.

Draenei

Newly welcomed into the Alliance, Draenei bring intellect and courage to their companions.

Gift of the Naaru – Active

Heals the target of 50 damage over 15 sec. The amount healed is increased based on the caster’s Spell Power or Attack Power, whichever is higher. – 40 yd range – 3 min cooldown.

The Hunter now gains an instant healing over time spell, making avoiding death that bit easier. Not only a helpful spell for those tough fights, but also an awesome time saver over the long run. It can even be used on friendly players.

Heroic Presence – Passive

Increases chance to hit by 1% for you and all party members within 30 yards.

A very nice ability, mainly due to hit rating being a particularly hard stat to find enough of. The main strength of this skill is that it affects your whole party and not just yourself!

Gemcutting – Passive

Jewelcrafting skill increased by 5.

A little extra boost to the Jewelcrafting profession if you chose it. Not terribly useful however.

Shadow Resistance – Passive

Reduces the chance you will be hit by Shadow spells by 2%.

This races chosen resistance. This helps slightly against any shadow affects.

Draenei seem to be a top choice for group play due to it’s party buff and a heal for survivability.

So if you choose Alliance, which is the best Race to choose for being a Hunter?

If you want an extra survival tool, choose the Dwarf. If you want the ability to stealth, select the Night Elf. Finally, if you want to be able to heal then the Draenei is the Race for you. These abilities only make up a small part of gaming life. It’s best to select the Class you feel would fit your style of play and which you would will feel most comfortable playing.

Horde

The Horde are known as the side of evil. Orcs, Taurens, Trolls and Blood Elves can play the Hunter class, where as Undead cannot.

Orc

Known to be the most brutal and fierce of all the Horde, Orcs make a terrifying sight in the face of battle.

Blood Fury – Active

Activate to increase attack power and spell damage/healing by an amount based on level/class for 15 seconds, decreasing healing done to the user by 50% for the duration. 2 minute cooldown.

A really nice skill to boost up your damage for a few seconds. This can be a really helpful skill when boosted further with the use of trinkets and skills like Rapid Fire. Just make sure that when you use it you aren’t desperately in need of a heal.

Hardiness – Passive

15% resistance to stun and knockout effects.

Although not ideal as you should stay at range when possible, this skill can be handy against classes such as rogues who depend strongly on melee stun affects.

Command – Passive

Pet melee damage increased by 5%.

If you have chosen a strong melee pet such as a Cat or a Raptor this can be a very nice boost to its damage. Combined with certain Beast Mastery talents, the damage your pet deals will be increased even further.

Axe Specialization – Passive

Expertise with Axes, Two-Handed Axes and Fist Weapons increased by 5.

This increases you skill in melee, which has no real use to a Hunter.

The Orc seems to be a top choice due to it’s extra boosts in damage, being a very important part of the Hunter class.

Tauren

These cow beings are peaceful and at one with nature. They also tower over most foes and show a mighty strength not seen save within the Orcs. Taurens make excellent Hunters.

War Stomp – Active

Activate to stun up to 5 opponents within 8 yards – lasts 2 sec – 2 min cooldown.

This is a very helpful escape tool for a Hunter. It allows the Hunter to escape melee and gain distance from his stunned targets. It can buy enough time to replace a trap or to adjust your battle plan.

Endurance – Passive

Max Health increased by 5%

This ability just makes you that little bit tougher to kill. A nice addition for PvP.

Cultivation – Passive

15 skill bonus to Herbalism.

A boost to the Herbalist profession if you choose it. Not a greatly useful skill.

Nature Resistance – Passive

The Taurens Racial resistance. This will give resistance against poison effects.

The Taurens Racial resistance. This will give miner resistance against poison effects.

Taurens seem to be a great choice for solo play, due to their ability to escape and survive.

Troll

Tall and skinny. The Trolls form a strong connection with the Orcs. Although they may not seem as fearsome as their counterpart, they can build themselves up into horrifying furies.

Berserking – Active

Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.

A very nice addition to Rapid Fire in boosting your attack speed. Although this does allow the Hunter to deal more damage for a time, this skill is more suited to a melee class. The Hunter should stay at full health almost all the time, due to keeping at range and avoiding damage.

Regeneration – Passive

10% health regen bonus, 10% active in combat.

A nice little extra to help you stay alive. It’s not as noticeable as say a heal but can be fairly effective.

Beast Slaying – Passive

5% damage bonus to Beasts.

A very nice bonus to help you kill those beasts of the wild that little bit quicker.

Throwing Weapon Specialization – Passive

Your chance to critically hit with Throwing Weapons is increased by 1%.

A useless skill as a Hunter should never be using throwing weapons instead of a bow or gun.

Bow Specialization – Passive

Your chance to critically hit with Bows is increased by 1%.

An always welcomed stat as long as you use bows. However not ground breaking as this stat can be made up with quite easily with selected gear.

Da Voodoo Shuffle – Passive

Reduces the duration of all movement impairing effects by 15%. Trolls be flippin’ out mon!

This is a handy ability that can help you escape from close combat when you resist. Great for PvP.

Although many skills seem to tie in with the Hunter Class they don’t seem to be greatly affective. However, in certain situations the Troll can be a fine survival class.

Blood Elf

Formerly known as the High Elves, the Blood Elves have newly joined the Horde for their own purposes. Strongly associated with magic, the Blood Elves makes a strong Race.

Arcane Torrent – Active

Silences all enemies within 8 yards for 2 sec. In addition, you regain 6% of your total mana. – Instant – 2 min cooldown.

Although the mana regained from this ability is not great, it gives the Hunter the ability to silence all casters around him. This is a really great survival tool, even if you do have to be almost within melee range.

Arcane Affinity – Passive

Enchanting skill increased by 10.

A little booster if you pick the Enchanting profession but not a particularly great skill.

Magic Resistance – Passive

Reduces the chance you will be hit by spells by 2%.

This gives a very minor resistance against all schools of magic. However, due to it being such a small boost, it is not noticeably helpful.

The ability to silence opponents suits PvP far better than for any other style of play. However the Blood Elf is still a strong option all over, despite this fact.

So top choice for Horde?

The Orc really seems to be the way to go due it’s ability to really pump up the damage from time to time. It really seems to be an awesome all rounder. The Tauren seems to be a good choice for PvE and the Blood Elf great choice for PvP. The Troll seems to be a good all rounder yet not as strong as the Orc.

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~ by Arty on July 20, 2008.

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