About Shot Rotations and Threat Management

About Shot Rotations and Threat Management

Introduction

Shot Rotations not only help you maximise your damage, but also help you adapt to different situations. Threat Management must be very clear in your mind not just when in a group but also while in normal solo play with your pet. Both need to be working well together; otherwise you are not achieving your maximum potential.

Shot Rotations

A shot rotation is simply a certain number of shots in a particular order. This series of shots is normally repeated over and over again until the target is dead. You should have different shot rotations for different situations.

For example:

Basic Shot Rotation– A series of shots aimed to be perfect for farming. It may not cause a massive amount of damage but it is steady and will not gain you a huge amount of aggro, allowing your pet to hold your target.

Burst Damage Shot Rotation– Used when you need to kill a target as quickly as possible. Usually, this won’t be very mana effective.

Raid Shot Rotation– This is the best shot rotation for dealing the highest amount of damage over a longer period of time.

Sting Shot Rotation– Certain mobs need to be debuffed with one of your stings. You generally use this shot rotation in raids, so the sting is normally fitted into your Raid Shot Rotation somehow.

There are many more shot rotations you can have, suiting all kinds of situations. However, it’s important to get your shot rotations right. Having your selected shots in the correct order is key.

For example, you want to be firing an Auto-Shot between every other kind of shot you fire. You also don’t want to be firing any shots within your rotation that, for example, resets your Auto-Shot cooldown, like Aimed Shot does. It is also important to consider cooldowns within your shot rotation too, since you don’t want to be waiting to fire a shot.

Your stats have a contribution towards what your shot rotation should look like. It determines which shots, for instance, will cause the most damage and should be chosen for your shot rotation. However, this generally requires many factors and a lot of maths.

Lastly, never depend too heavily on your shot rotation. You need to be able to be able to adapt to unexpected situations. Sometimes you will need to place a trap or something similar and don’t want to place it too late, being too caught up with rotation. \you also want to learn how to get back into your rotation nice and smoothly.

Threat Management

Threat Management is purely about survivability for yourself and for others. If you have the highest threat on your target, then it is most likely going to attack you.

You almost always want to have less threat on a target than your tank does, whether it’s another player while in a group or simply your pet. You need to let your tank gather enough threat before you even start dealing damage. Then you need to build up your aggro output relatively slowly to start with, until your tank has a firm hold.

Lowering your threat on a target will effect your shot rotation. You either have to lower your aggro output, usually not a good idea as it will lower your damage output, or using different abilities. Although some lose you small amounts of threat, or cause less aggro, your top choice is the ability Feign Death. This ability will cause you to lose all threat on all targets. However if used too much it can really damage your shot rotation and your damage output. You need to learn what abilities to use, when to use them and finally how to work yourself back into your shot rotation after using them.

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~ by Arty on July 21, 2008.

3 Responses to “About Shot Rotations and Threat Management”

  1. Thanks, this helped out

  2. i refer bad hunters in my guild to your guide, i found it useful as hell back in the day. but currently a lot of your guide is out of date

  3. a lot of my old guide is out of date. However, if you go to the contents page, i believe everything listed is currently up to date and better than ever! =)

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