Patch Notes

3.2

  • Aspect of the Cheetah: Can now be learned at level 16.
  • Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
  • The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
  • Frost Trap: Will no longer “fizzle” on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.
  • Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
  • Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
  • Talents
    • Beast Mastery
    • Survival
    • Pets
      • Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.

3.1.3

  • Hunter’s Mark: The ranged attack power bonus from this ability has been increased from 300 to 500.
  • Master Marksman: This talent now also decreases the cost of Aimed Shot and Chimera Shot by 5/10/15/20/25%.

3.1.2

3.1

  • Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter’s Auto Shot.
  • Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
  • Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
  • Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
  • Disengage: Cooldown increased by 5 seconds.
  • Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
  • Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
  • Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster’s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
  • Talents
    • Beast Mastery
      • Animal Handler: No longer reduces the cooldown of Master’s Call, but instead increases the duration of the Master’s Call effect by 3/6 seconds.
      • Improved Aspect of the Hawk now has a new spell effect.
    • Marksmanship
      • Chimera Shot: Mana cost reduced from 16% to 12%.
      • Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
      • Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
      • Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
      • Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
      • Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
      • Silencing Shot: No longer on the global cooldown.
      • Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.
    • Survival
      • Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
      • Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
      • Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
      • Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
      • New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.
      • T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.
      • Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
      • Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
      • Improved Wing Clip: This talent has been removed.
      • Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
  • Pets
    • Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
    • Cornered: The critical strike reduction when this ability is active has been increased.
    • Feeding Frenzy increased to 8/16% damage up from 6/12%.
    • Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
    • Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
    • Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
    • Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
    • Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
    • Roar of Sacrifice can be used on the hunter only.
    • New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
    • New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
    • Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
    • Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
    • Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
    • New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.

3.0.9

  • Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
  • Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.

Pets

  • Lava Breath now reduces the target’s casting speed by 25%, down from 50%.
  • Poison Spit now reduces the target’s casting speed by 25%, down from 50%.

3.0.8

  • All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
  • Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
  • Aspect of the Wild – This aspect is now raid-wide.
  • Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
  • Deterrence: Design changed to grant 100% parry and 100% chance to “deflect” spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
  • Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
  • Improved Tracking (Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
  • Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
  • Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
  • The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered.
  • Readiness: No longer resets the cooldown on Bestial Wrath.
  • Steady Shot: Now gains 10% of attack power as damage instead of 20%.
  • Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
  • Tranquilizing Shot has had its cooldown reduced to 6 seconds, down from 15.
  • Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
  • Viper Sting: Now drains a percentage of maximum mana.
  • Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).

3.0.3

  • Aimed Shot: Added to Barrage and Improved Barrage talent.
  • Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
  • Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
  • Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
  • Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
  • Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
  • Disengage now fails if you’re rooted and is no longer on the global cooldown. Cooldown reduced to 25 seconds and no longer requires a target, though the hunter has to be in combat.
  • Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
  • Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
  • Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
  • Pets
  • Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)
  • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.
  • Windfury Totem and Improved Icy Talons no longer affect ranged haste.

3.0.2

  • All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Stablemasters can now accommodate two additional pets.
  • Pets now have their own trees. These can be accessed via the talent panel.
  • Aimed Shot mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
  • Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master’s Call ability by 5/10 sec.
  • Arcane Shot: No longer dispels magic effects.
  • Aspects now no longer cost mana.
  • Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter’s pet.The hunter can’t be tracked while using this Aspect. Only one Aspect can be active at a time.
  • Aspect of the Viper – The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing total damage done by 50%. Mana is gained based on ranged weapons speed. Only one Aspect can be active at a time.
  • Aspect of the Wild (Rank 4) now increases Nature resistence by 130, (up from 70.)
  • Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
  • Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
  • Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
  • Clever Traps (Survival) has been renamed “Trap Mastery.”
  • Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
  • Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
  • Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
  • Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
  • Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
  • Distracting Shot: This shot now “taunts” the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
  • Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
  • Focused Aim no longer affects Aimed Shot and now increases chance to hit by 1/2/3 %.
  • Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
  • Freezing Arrow now breaks on damage.
  • Freezing Trap now breaks on damage.
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.
  • Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
  • Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
  • Improved Hunter’s Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter’s Mark ability by 10/20/30% and reduces the mana cost of your Hunter’s Mark ability by 33/66/100%.
  • Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
  • Kill Command: This ability now increases the damage done by your pet’s special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
  • Kill Shot damage slightly reduced.
  • Kindred Spirits will no longer stack with other movement enhancing buffs.
  • Lock and Load now has a chance to proc periodic damage by 2/4/6% (down from 5/10/15%.)
  • Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
  • Marked for Death now increases damage done by ranged and by pets special abilities by 4% on marked targets (down from 8%.)
  • Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
  • Mongoose Bite: No longer requires you to dodge in order to use this ability.
  • Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into “Improved Tracking”.
  • Multi-shot mana cost has been increased slightly to 9% base mana (up from 8%.)
  • New Talent – Aspect Mastery (Beast Mastery)
  • New Talent – Hunter vs. Wild (Survival): Increases you and your pet’s attack power and ranged attack power equal to 10/20/30% of your total Stamina.
  • New Talent – Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • New Talent – Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
  • New Talent – Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
  • New Talent – T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
  • Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
  • Point of No Escape reduced to a 2 point talent and now affects Freezing Arrow. The critical strike chance has increased to 3/6% (up from 2/4/6%.)
  • Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
  • Readiness (Marksmanship): Cooldown reduced to 3 minutes, down from 5 minutes, and has been moved to Tier 5 of the Marksmanship Tree from the Survival Tree.
  • Savage Strikes (Survival): Now includes Counterattack.
  • Scatter Shot has been moved from the Marksmanship Tree to Tier 3 of the Survival Tree.
  • Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
  • Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
  • Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
  • Steady Shot: Now has a 2.0 cast time, up from 1.5.
  • Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance). Moved from tier 4 to tier 2 and no longer increases hit chance.
  • Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
  • Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
  • The arming time has been reduced to 1 second, from 2 seconds for all traps.
  • T.N.T. has been moved from Tier 2 to Tier 4.
  • Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
  • Trap Mastery (Survival) is now an 11-point talenttalent and has been moved from tier 3 to tier 9 and increases the duration by 30% fo both Freezing Trap and Frost Trap.
  • Trueshot Aura – This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
  • Wingclip: No longer does damage.

2.4.3

  • Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
  • Pet Aggro: Pets will no longer generate threat immediately from being summoned.
  • Scare Beast: This spell will now be limited correctly to one target.

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